Unlock Your Potential at Prismatic Studios

Join a passionate team of developers who care deeply about making great games.

Why Work At Prismatic

At Prismatic Studios, we care about building great games and building great teams. We work across games and interactive experiences, tackling technical challenges and delivering projects for clients around the world.

Our team values creativity, collaboration, and growth. Whether you’re deepening your expertise or expanding into new areas, we aim to create an environment where people can grow and do meaningful work. While we’re based in Auckland, some roles may be open to remote candidates within New Zealand.

If you enjoy solving problems, working closely with talented teammates, and building with Unreal Engine, we’d love to hear from you.

Work Across Different Kinds of Projects

Not every week looks the same! At Prismatic Studios, we partner with teams around the world to support development across a wide range of projects. As a co-development studio, we work on a diverse range of games and systems, giving our team the opportunity to tackle different challenges, grow their skills, and stay at the cutting edge of Unreal Engine.

Learn From People Around You

We value collaboration, mentorship, and supporting each other to do our best work. We encourage a culture of knowledge sharing and support, and believe that when one person grows, the whole team benefits. You will work alongside experienced developers, artists, and designers who care about helping each other succeed.

Build Your Career at Prismatic

We want everyone at Prismatic Studios to feel supported, challenged, and inspired. Whether you’re starting your game development journey, honing your craft, exploring new areas of development, or stepping into leadership, we’re here to help you grow. We invest in our people because your success is what makes our studio thrive.

We Currently Have No Open Positions

Full-Time Contract
On-Site in Auckland, New Zealand

3D Animator

We are looking for an Animator to join our team and work across a range of Unreal Engine projects. The role focuses on character animation and motion capture, taking raw performances through cleanup and polish to production-ready animation.

9-Month Contract
On-Site in Auckland, New Zealand

3D Environment Artist (Unannounced Internal IP)
We are developing our first original internal IP in partnership with Viva La Dirt League (VLDL Games) and are looking for a 3D Environment Artist to join the team and help build its environments.

Fixed-Term Employment
On-Site in Auckland, New Zealand

Narrative Designer (Unannounced Internal IP)
We are developing our first original internal IP in partnership with Viva La Dirt League (VLDL Games) and are looking for a Narrative Designer to join the team and help shape the game’s story, characters, and world.

Full-Time Contract
On-Site in Auckland, New Zealand

Audio Designer (Unannounced Internal IP)
We are developing our first original internal IP in partnership with Viva La Dirt League and are looking for an Audio Designer to join the team and help bring the game’s world, characters, and gameplay to life through sound.

Fixed-Term Employment
On-Site in Auckland, New Zealand

UI/UX Artist (Unannounced Internal IP)
We are developing our first original internal IP in partnership with Viva La Dirt League (VLDL Games) and are looking for a UI/UX Artist to join the team and help define and develop its user interface and player experience.

Fixed-Term Employment
On-Site in Auckland, New Zealand

Community & Marketing Manager (Unannounced Internal IP)
We are developing our first original internal IP in partnership with Viva La Dirt League (VLDL Games) and are looking for a Community & Social Media Manager to join the team and help build the game’s audience, community, and social media presence.

Full-Time Fixed-Term Employment or Contract
On-Site in Auckland, New Zealand

Unreal Software Engineer (Unannounced Internal IP)

We are looking for an Unreal Software Engineer to join our internal game development team and work on an unannounced original IP.

Full-Time Contract
On-Site in Auckland, New Zealand

Senior Unreal Software Engineer (Expression of Interest)
We are always interested in hearing from experienced Unreal Engine engineers who are interested in joining Prismatic Studios. Our engineers work across a range of client projects, from R&D projects through to long-term co-development and full game development.
Job Description

We are looking for an Animator to join our team and work across a range of Unreal Engine projects. The role focuses on character animation and motion capture, taking raw performances through cleanup and polish to production-ready animation.

The role covers full-body and facial animation, gameplay animation, and locomotion. You will work closely with artists, designers, and engineers, and regularly evaluate and refine animation directly in Unreal Engine.

Strong animation fundamentals and professional experience with motion capture are important. Unreal Engine experience is also important, but expertise across every part of the pipeline is not expected. The priority is finding a strong animator who can produce believable, high-quality character animation and work effectively within a real-time game environment.

This is a full-time contract position, with a strong preference for candidates who can work on-site from our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Contract Rate: NZD $34 – $55 / hr

Key Responsibilities
  • Clean up and polish full-body motion capture performances to production-ready quality.
  • Clean up and refine facial motion capture, including expressions, lip-sync, mouth shapes, eye movement, blinking and common capture artifacts.
  • Combine full-body and facial motion capture into believable and consistent character performances.
  • Create and refine gameplay animation, including locomotion, walks, runs, sprints, starts, stops, turns, pivots and transitions.
  • Identify and correct common mocap issues including foot sliding, incorrect foot contacts, jitter, unnatural weight transfer and retargeting artifacts.
  • Retarget animation across different character rigs and proportions.
  • Implement and validate character animation within Unreal Engine.
  • Review animation quality in-engine and make adjustments based on real-time playback and gameplay requirements.
  • Work with animation tools and pipelines to prepare and maintain production-ready animation libraries.
  • Contribute to the development and improvement of animation workflows and best practices.
  • Provide guidance and feedback to other artists where required.
Job Requirements
  • 2+ years of professional experience as an Animator or similar role.
  • Strong professional experience with 3D character animation, preferably using Maya.
  • Strong experience with full-body motion capture cleanup and polishing.
  • Experience with facial motion capture cleanup and polishing.
  • Strong understanding of character animation fundamentals, including body mechanics, timing, weight, balance, momentum and natural human movement.
  • Experience with gameplay locomotion animation and transitions.
  • Experience working with Unreal Engine character animation or similar real-time game animation pipelines.
  • Familiarity with Maya HumanIK (HIK), MotionBuilder or comparable animation and retargeting workflows.
  • Strong understanding of animation retargeting and working across different character rigs and proportions.
  • Ability to identify and correct common motion capture and retargeting issues.
  • Ability to evaluate and refine animation quality within Unreal Engine, not only within Maya.
  • Strong communication skills and ability to collaborate within multidisciplinary teams.
  • Self-driven, organised and capable of independently managing workload.

Additional Valuable Skills:

  • Chinese language proficiency. As we work closely with international teams, Chinese language proficiency is very valuable.
  • Experience with Python scripting.
Job Description

We are developing our first original internal IP in partnership with Viva La Dirt League (VLDL Games) and are looking for a 3D Environment Artist to join the team and help build its environments.

You will be responsible for creating high-quality 3D environments and assets for the game, working across the environment art pipeline from initial modelling through to final in-engine implementation. You will work closely with our Art Lead and wider development team to ensure environments fit the visual style of the game and meet the artistic and technical requirements of the game.

The role will involve creating modular environment assets, architecture, props, and natural elements, as well as assembling and dressing environments within Unreal Engine. We are looking for someone with strong art fundamentals, an excellent eye for composition, shape, colour, and environmental storytelling, and a strong understanding of creating visually cohesive game environments. An ideal candidate will be comfortable working with modern 3D software, texturing tools, and Unreal Engine, with experience creating stylised environments for games.

This is a full-time 9-month contract position, with a strong preference for candidates who can work on-site from our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Contract Rate: NZD $31 – $46 / hr

Key Responsibilities
  • Create high-quality 3D environment assets, including architecture, props, foliage, and natural elements.
  • Work across the environment art pipeline, including high-poly and low-poly modelling, UVs, texturing, and in-engine implementation.
  • Create environments and assets that fit the game’s visual style and artistic direction.
  • Assemble, dress, and refine environments within Unreal Engine.
  • Work closely with the Art Lead to develop and refine environment designs and visual direction.
  • Create modular asset kits and reusable environment assets to support efficient world building.
  • Work closely with designers and other artists to ensure environments support gameplay requirements and integrate with the wider asset pipeline.
  • Iterate on environments and assets based on feedback from the Art Lead and wider development team.
  • Help identify and resolve artistic and technical issues, including asset optimisation and performance considerations.
Job Requirements
  • Experience as a 3D Environment Artist within game development.
  • Strong portfolio demonstrating high-quality 3D environments and assets.
  • Strong understanding of composition, colour, lighting, shape, and visual storytelling.
  • Strong understanding of stylised environment art and the ability to adapt to different visual styles.
  • Strong art fundamentals.
  • Experience creating both high-poly and low-poly environment assets.
  • Experience creating modular assets and environment kits.
  • Experience with UV creation, optimisation, and texture workflows.
  • Experience with texturing tools such as Substance Painter or Substance Designer.
  • Experience with modern 3D software such as Blender, Maya, 3ds Max, or ZBrush.
  • Experience working with Unreal Engine to assemble and dress game environments.
  • Understanding of the technical requirements of creating optimised, game-ready environment assets.
  • Ability to work collaboratively with artists, designers, and other members of the development team.
  • Strong communication skills and an ability to take feedback and iterate quickly.

Additional Valuable Skills:

The following skills are not required for success in this role, but experience in these areas may provide additional opportunities to contribute and help shape the project and studio.

  • Experience with hand-painted or stylised texture workflows.
  • Experience with Unreal Engine 5 lighting, materials, and environment tools.
  • Experience creating foliage, vegetation, and organic environment assets.
  • Experience with procedural environment workflows using tools such as Houdini or PCG.
  • Experience with terrain creation and landscape tools.
  • Understanding of environment optimisation techniques, including LODs, Nanite, and texture budgets.
  • Experience with level design or technical level art.
Job Description

We are developing our first original internal IP in partnership with Viva La Dirt League (VLDL Games) and are looking for a Narrative Designer to join the team and help shape the game’s story, characters, and world.

You will be responsible for developing and maintaining the overarching narrative of the game, working closely with the Viva La Dirt League team, our Design Lead, and the wider development team to establish the story, key narrative beats, character development, and dialogue. You will help ensure that the game’s narrative remains cohesive, engaging, and consistent with the established world and tone of Viva La Dirt League’s content.

The role will involve working across narrative design and writing, including developing story arcs, quests, character interactions, and dialogue, while ensuring the narrative integrates naturally with the game’s systems and player experience. We are looking for someone with strong creative writing and storytelling skills, an excellent understanding of narrative structure, character development, and humour, and experience designing narrative content for games.

An ideal candidate will also be comfortable working within Unreal Engine and collaborating directly on the implementation of narrative content. Experience with Blueprint scripting, level design, or broader gameplay design would be particularly valuable, providing opportunities to contribute beyond narrative development and help shape the overall game experience.

This is a full-time fixed-term employment position commencing in January 2027, with a strong preference for candidates who can work on-site from our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Salary Range: NZD $70,000 – $82,300

Key Responsibilities
  • Take ownership of the game’s overarching narrative, including its story structure, themes, and key narrative beats.
  • Work closely with Viva La Dirt League and the Design Lead to develop and refine the game’s story, characters, and world.
  • Write compelling character dialogue, quests, interactions, and other narrative content consistent with the game’s established tone and humour.
  • Develop and maintain narrative documentation, including story outlines, character profiles, dialogue scripts, and world-building materials.
  • Design narrative-driven quests, encounters, and character interactions that integrate naturally with gameplay systems.
  • Collaborate with designers, artists, and engineers to ensure narrative content is effectively represented and implemented in-game.
  • Maintain narrative consistency across the game, ensuring characters, dialogue, and story developments remain cohesive.
  • Iterate on narrative content based on feedback from the VLDL team, our Design Lead, and the wider development team.
  • Help identify and resolve narrative or gameplay design issues throughout development.
Job Requirements
  • Experience as a Narrative Designer or Game Writer, ideally within game development.
  • Strong portfolio demonstrating compelling writing, clear narrative structure, and effective narrative integration with gameplay.
  • Excellent understanding of narrative structure, pacing, characterisation, and storytelling within interactive media.
  • Strong creative writing skills, with a focus on dialogue and clear character voice.
  • Ability to implement dialogue, quests, and other narrative systems directly within Unreal Engine.
  • Experience developing narrative content for games, including quests, dialogue, and story-driven gameplay.
  • Strong understanding of how narrative design interacts with gameplay systems and player agency.
  • Experience creating and maintaining clear narrative documentation and design specifications.
  • Ability to work within an established creative universe while maintaining consistency with existing characters, lore, and tone.
  • Ability to work collaboratively with designers, writers, artists, and other members of the development team.
  • Strong communication skills and an ability to take feedback and iterate quickly.

Additional Valuable Skills:

The following skills are not required for success in this role, but experience in these areas may provide additional opportunities to contribute and help shape the project and studio.

  • Experience working with Unreal Engine, particularly Blueprint scripting and visual scripting workflows.
  • Experience with broader game design, including gameplay mechanics, systems design, or encounter design.
  • Experience with level design, level scripting, and building playable content within Unreal Engine.
  • Experience writing for comedy, particularly character-driven humour and fantasy settings.
  • Familiarity with Viva La Dirt League’s content, characters, and established worlds.
Job Description

We are developing our first original internal IP in partnership with Viva La Dirt League and are looking for an Audio Designer to join the team and help bring the game’s world, characters, and gameplay to life through sound.

You will be responsible for overseeing the audio experience of the game, working across sound effects, music, ambience, and voice-over integration. As part of a small development team, you will have the opportunity to take ownership of the game’s audio direction, working closely with our Art Lead, Design Lead, and wider development team to create a cohesive and engaging audio experience.

The role will involve designing and implementing sound effects for combat, abilities, environments, and interactions, as well as creating or sourcing music, developing ambient soundscapes, and managing the integration of recorded character dialogue. We are looking for someone with strong audio design fundamentals, an excellent ear for detail, and a creative approach to making the game feel responsive, immersive, and enjoyable to play.

An ideal candidate will be a versatile Audio Designer who is comfortable wearing multiple hats and taking ownership of the entire audio pipeline, from initial concepts and asset creation through to implementation and mixing within Unreal Engine. Experience with interactive audio systems and a willingness to contribute creatively across different areas of game audio will be particularly valuable.

This is a full-time contract position. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Contract Rate: NZD $37 – $47 NZD / Hr

Key Responsibilities
  • Take ownership of the game’s overall audio experience, including sound effects, music, ambience, and voice-over integration.
  • Design and create high-quality sound effects for combat, abilities, characters, environments, UI, and gameplay interactions.
  • Develop and maintain a consistent audio direction that complements the game’s visual style, narrative, and gameplay.
  • Create, arrange, or source music and ambient audio to support different environments, encounters, and gameplay moments.
  • Manage the editing, processing, and integration of recorded voice-over dialogue into the game.
  • Implement and configure audio assets and interactive sound systems within Unreal Engine.
  • Work closely with designers and engineers to ensure audio responds appropriately to gameplay events and player interactions.
  • Mix, balance, and refine the game’s audio to maintain clarity, consistency, and an engaging player experience.
  • Iterate on audio content based on feedback from the development team and playtesting.
  • Help identify and resolve artistic and technical issues, including audio performance, memory usage, and asset optimisation.
Job Requirements
  • 3+ years of experience as an Audio Designer or Sound Designer within game development.
  • Strong portfolio or showreel demonstrating high-quality sound design and audio production.
  • Strong understanding of sound design principles, audio processing, mixing, and mastering.
  • Experience creating and editing sound effects for interactive media or games.
  • Experience creating or working with music and ambient soundscapes to support different gameplay experiences.
  • Understanding of interactive audio design and how sound contributes to gameplay feedback and player experience.
  • Experience editing, processing, and integrating dialogue or voice-over recordings.
  • Understanding of the technical requirements of creating and implementing game-ready audio assets.
  • Ability to work independently and take ownership of audio production across multiple areas of a project.
  • Strong communication skills, attention to detail, and an ability to take feedback and iterate quickly.

Additional Valuable Skills:

The following skills are not required for success in this role, but experience in these areas may provide additional opportunities to contribute and help shape the project and studio.

  • Experience working with Unreal Engine, particularly MetaSounds, Sound Cues, and the engine’s audio systems.
  • Experience composing original music for games or other interactive media.
  • Experience with Blueprint scripting or other tools for implementing gameplay-driven audio.
  • Experience with voice-over production, including recording direction, dialogue editing, and managing voice assets.
  • Experience designing audio for fantasy-themed games, including combat, creatures, magic, and environmental effects.
  • Familiarity with Viva La Dirt League’s content.
Job Description

We are developing our first original internal IP in partnership with Viva La Dirt League (VLDL Games) and are looking for a UI/UX Artist to join the team and help define and develop its user interface and player experience.

You will be responsible for designing and creating high-quality user interfaces for the game, working across the UI/UX pipeline from initial concepts and wireframes through to final in-engine implementation. You will work closely with our Art Lead, designers, and wider development team to ensure the interface fits the visual style of the game while providing an intuitive and engaging experience for players.

The role will involve designing menus, HUD elements, icons, and other interactive interfaces, with a focus on visual clarity, usability, and consistency. We are looking for someone with strong design fundamentals, an excellent eye for layout, typography, colour, and composition, and a solid understanding of user experience principles within games. An ideal candidate will be comfortable working with modern UI design tools and have experience creating interfaces for games, ideally with an understanding of implementation within Unreal Engine.

This position is a fixed-term employment role, commencing in January 2027, with a strong preference for candidates who can work on-site from our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Salary Range: NZD $70,000 – $86,950

Key Responsibilities
  • Design and create high-quality user interfaces for the game, including menus, HUDs, icons, and other interactive elements.
  • Work across the UI/UX pipeline, including wireframing, prototyping, visual design, and preparing assets for implementation.
  • Create interfaces that fit the game’s visual style while maintaining clarity, usability, and consistency.
  • Work closely with the Art Lead and design team to develop and refine the game’s UI/UX direction.
  • Create and maintain reusable UI components, layouts, and visual design guidelines.
  • Collaborate with designers and engineers to ensure interfaces support gameplay systems and player interactions.
  • Prepare and optimise UI assets for implementation within Unreal Engine.
  • Iterate on interface designs based on feedback from the development team and playtesting.
  • Help identify and resolve artistic, usability, and technical issues throughout the UI development process.
Job Requirements
  • Experience as a UI/UX Artist or Designer within game development.
  • Strong portfolio demonstrating high-quality user interface design and visual presentation.
  • Strong understanding of user experience principles, usability, and player interaction.
  • Excellent understanding of layout, typography, colour, composition, and visual hierarchy.
  • Strong art and graphic design fundamentals.
  • Experience designing game interfaces, including menus, HUDs, icons, and interactive elements.
  • Experience with wireframing, prototyping, and creating user interface mockups.
  • Experience with modern UI design software such as Figma, Photoshop, or Illustrator.
  • Ability to develop and maintain a consistent visual style across multiple interface elements.
  • Understanding of the technical requirements of creating game-ready UI assets.
  • Ability to work collaboratively with artists, designers, engineers, and other members of the development team.
  • Strong communication skills and an ability to take feedback and iterate quickly.

Additional Valuable Skills:

  • Experience implementing interfaces within Unreal Engine using UMG and Common UI.
  • Experience with UI animation, motion graphics, and interactive transitions.
  • Experience designing interfaces for stylised or fantasy-themed games.
  • Experience creating illustrated or hand-painted UI elements and icons.
  • Understanding of accessibility considerations and UI design across different platforms.
  • Experience designing controller-friendly interfaces for PC and console games.
  • Experience with UI materials, shaders, or other visual effects within Unreal Engine.
  • Experience with Blueprint scripting or other tools for implementing interactive UI elements.
Job Description

We are developing our first original internal IP in partnership with Viva La Dirt League (VLDL Games) and are looking for a Community & Marketing Manager to join the team and help build the game’s audience, community, and social media presence.

You will be responsible for leading the game’s social media, community, and marketing activities, working closely with the Prismatic Studios and Viva La Dirt League teams to develop and execute a marketing strategy from the early stages of development through to launch and beyond. You will help shape how we communicate the game to players, build excitement around its development, and grow an active and engaged community.

The role will involve planning and creating engaging content for social media, coordinating promotional activities, working with content creators and media, and collaborating directly with the Viva La Dirt League marketing team to capture promotional content with their cast and wider team. As the game approaches announcement, public playtesting, and release, you will also take responsibility for growing and managing the game’s community, gathering feedback, and maintaining active communication with players.

We are looking for someone who is creative, organised, and comfortable wearing multiple hats, with a strong understanding of social media, gaming communities, and digital marketing. An ideal candidate will be confident creating short-form video content, photography, and social media posts, with an excellent eye for spotting opportunities to capture engaging content both in the office and on set. We value someone who takes initiative, keeps up with social media trends, and has a genuine passion for games, pop culture, and engaging with fans.

This is a full-time fixed-term employment position commencing in January 2027. This is an on-site position based primarily at our Takapuna office in Auckland, New Zealand. The role will also involve regular collaboration with the Viva La Dirt League marketing team at their Henderson, Auckland office, as well as attending filming days and promotional activities around Auckland. Due to the collaborative and hands-on nature of this position, remote work is not available. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Salary Range: NZD $70,000 – $82,300

Key Responsibilities
  • Develop and lead the game’s social media, community, and marketing strategy from early development through announcement, launch, and post-release.
  • Plan, create, and publish engaging content across social media platforms, including YouTube, Instagram, Facebook, TikTok, and other relevant channels.
  • Work closely with the Viva La Dirt League marketing team to coordinate promotional activities and create content featuring their cast and established characters.
  • Capture and produce short-form video, photography, behind-the-scenes content, and other promotional material during development and filming.
  • Build and manage relationships with content creators, influencers, gaming media, and other promotional partners.
  • Develop and maintain a content calendar aligned with development milestones, announcements, public playtests, and release activities.
  • Establish, grow, and manage the game’s online community, including Discord, social media channels, and other community platforms.
  • Engage directly with players and fans, responding to questions, moderating discussions, and encouraging positive community interaction.
  • Coordinate community activities, announcements, and communications around public playtesting, gathering and communicating player feedback to the development team.
  • Monitor social media performance, community growth, and engagement metrics, using insights to refine marketing and content strategies.
  • Stay up to date with social media trends, gaming culture, and emerging opportunities to promote the game.
  • Work closely with the development team to identify interesting gameplay features, development updates, and other opportunities for promotional content.
Job Requirements
  • Experience in social media management, community management, digital marketing, or content creation, ideally within games or entertainment.
  • Strong understanding of social media platforms, content strategies, audience growth, and community engagement.
  • Experience creating engaging short-form video content for platforms such as TikTok, Instagram Reels, and YouTube Shorts.
  • Strong creative writing skills, with the ability to produce engaging, entertaining, and consistent social media content.
  • Experience with photography, video capture, and editing tools such as Adobe Premiere, Photoshop, or equivalent software.
  • Excellent understanding of social media trends and online communities.
  • Strong communication and interpersonal skills, with confidence collaborating across different teams and engaging with external partners.
  • Strong organisational and time-management skills, with the ability to independently manage multiple campaigns, content schedules, and priorities.
  • Experience engaging with online communities, responding to feedback, and moderating community discussions.
  • Ability to analyse social media performance and engagement metrics to inform content and marketing decisions.
  • Ability to work in a fast-paced creative environment, take initiative, and adapt to changing priorities.
  • Genuine interest in video games, gaming communities, and pop culture.

Additional Valuable Skills:

  • Experience marketing video games or managing gaming communities, particularly around game launches.
  • Familiarity with Viva La Dirt League’s content, characters, and established worlds.
  • Experience capturing content on set or working with on-camera talent and production teams.
  • Experience managing Discord communities, community events, and public playtesting.
  • Experience with Steam marketing, store pages, and wishlist campaigns.
  • Experience working with gaming media, streamers, influencers, and content creators.
  • Experience with graphic design, motion graphics, or creating promotional content.
Job Description

We are looking for an Unreal Software Engineer to join our internal game development team and work on an unannounced original IP.

This is an opportunity to join the project at an early stage and have a meaningful impact on how the game and its technology are built. You will work closely with the rest of the development team to design and implement gameplay features, build core systems, and solve the technical challenges that come with developing a new game from the ground up.

We are looking for an engineer with strong Unreal Engine fundamentals and a broad understanding of game development. The role will cover gameplay programming, core systems, networking, performance and general Unreal Engine development. Experience with systems such as GAS and Unreal networking is valuable, but strong engineering fundamentals and the ability to work across different areas of the project are the priority.

This role suits an engineer who enjoys working in a small team, taking ownership of problems, and having a direct influence on the direction and technical foundations of a new game.

This is a full-time fixed-term employment or contract position, with a strong preference for candidates who can work on-site from our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Salary/Contract Rate Range: NZD $80,000 – $100,000 or equivalent contract rate

Key Responsibilities
  • Design and develop gameplay features and systems in Unreal Engine.
  • Develop and maintain core gameplay systems that are performant, scalable, and maintainable.
  • Design and implement multiplayer and networked gameplay systems.
  • Work with Unreal Engine networking, replication, RPCs, relevancy, and client/server architecture.
  • Develop gameplay systems using the Gameplay Ability System (GAS), including Abilities, Attributes, Effects, and Gameplay Tags.
  • Work closely with Game Designers to turn gameplay concepts and requirements into robust technical implementations.
  • Diagnose and resolve technical issues, bugs, and performance bottlenecks.
  • Profile and optimise CPU, GPU, memory, networking, and gameplay performance.
  • Contribute to technical design and architectural decisions across the project.
  • Maintain high code quality standards and participate in code reviews.
  • Create and maintain technical documentation where required.
  • Provide technical guidance and mentorship to other engineers.
Job Requirements
  • 3+ years of professional game development experience, with significant experience using Unreal Engine.
  • Strong expertise in C++ and Unreal Engine development.
  • Strong understanding of Unreal Engine architecture, frameworks, and development practices.
  • Proven experience designing and implementing complex gameplay systems.
  • Strong understanding of gameplay programming and common game development patterns.
  • Professional experience with Unreal Engine networking and multiplayer development.
  • Strong understanding of replication, RPCs, client/server architecture, relevancy, and network performance.
  • Experience working with the Unreal Engine Gameplay Ability System (GAS).
  • Experience diagnosing and resolving complex technical and performance issues.
  • Ability to profile and optimise Unreal Engine projects across CPU, GPU, memory, and networking.
  • Strong understanding of source control systems such as Perforce.
  • Familiarity with Agile development practices and tools such as Jira and Confluence.
  • Strong communication and teamwork skills, with the ability to work effectively across multidisciplinary teams.
  • Self-driven, detail-oriented, with strong problem-solving and time-management skills.
Job Description

We are always interested in hearing from experienced Unreal Engine engineers who are interested in joining Prismatic Studios.

Our engineers work across a range of client projects, from R&D projects through to long-term co-development and full game development. Projects can cover very different areas of Unreal Engine, so we value engineers with strong fundamentals who can adapt to different technical challenges and development environments.

The role can involve working directly with client teams as well as alongside our internal engineers, designers, artists, and technical artists. Strong communication and the ability to understand a problem, propose a solution, and take ownership of the implementation are important parts of working at Prismatic.

We are particularly interested in Senior Engineers with strong Unreal Engine and C++ experience, whether your background is in gameplay systems, networking, engine programming, rendering, optimisation, tools, or other areas of Unreal Engine development.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Salary/Contract Rate Range: Negotiable based on experience

Key Responsibilities
  • Design and develop features and systems using Unreal Engine and C++.
  • Work with client teams to understand technical requirements and develop practical solutions.
  • Take ownership of technical problems from investigation through to implementation and delivery.
  • Develop gameplay, engine, networking, rendering, tools, or other systems depending on project requirements.
  • Diagnose and resolve complex technical issues and bugs.
  • Profile and optimise Unreal Engine projects across CPU, GPU, memory, networking, and other areas of performance.
  • Investigate and resolve performance and stability issues in large or complex projects.
  • Contribute to technical design and architectural decisions.
  • Work with existing codebases and systems, including understanding and improving unfamiliar code.
  • Maintain high standards of code quality and participate in code reviews.
  • Work closely with artists, designers, technical artists, and other disciplines to implement and support features.
  • Communicate technical issues and solutions clearly to both technical and non-technical stakeholders.
  • Contribute to technical documentation and development best practices.
  • Provide technical guidance and mentorship to other engineers.
Job Requirements
  • 5+ years of professional game development experience, with significant experience using Unreal Engine.
  • Strong C++ programming skills and professional Unreal Engine development experience.
  • Strong understanding of Unreal Engine architecture, frameworks, and development practices.
  • Proven experience designing and implementing complex, maintainable, and performant systems.
  • Strong understanding of software engineering fundamentals, including data structures, algorithms, debugging, and system design.
  • Strong problem-solving skills and the ability to investigate complex technical issues independently.
  • Experience profiling and optimising Unreal Engine projects.
  • Ability to work effectively within an existing codebase and understand unfamiliar systems.
  • Strong understanding of source control systems such as Perforce or Git.
  • Experience working within Agile development environments and tools such as Jira and Confluence.
  • Strong communication skills and the ability to work effectively with clients and multidisciplinary development teams.
  • Self-driven, organised, and capable of managing workload across multiple priorities.

Additional Valuable Skills:

  • Chinese language proficiency. As we work closely with international teams, Chinese language proficiency is very valuable.

Join the team at
Prismatic Studios

Ready to work on awesome projects together? Whether you’re building gameplay systems, designing tools, or bringing worlds to life, we’re always on the lookout for passionate creatives to join our team.