Unlock Your Potential at Prismatic Studios

Join a passionate team of creators shaping the future of interactive technology.

Why Work With Us

At Prismatic Studios, we’re passionate about pushing the boundaries of real-time 3D technology, creating innovative solutions that have a global impact. We are based in Auckland, New Zealand, but for some positions, we may be open to remote candidates. With a culture that values creativity, collaboration, and growth, we’re committed to supporting our team members in advancing their careers.

If you’re eager to bring your expertise to cutting-edge projects and thrive in the world of Unreal Engine, we’d love to hear from you.

Innovation at the Forefront

At Prismatic Studios, we partner with teams around the world to support development across a wide range of projects. As a co-development studio, we work on diverse games and systems, giving our team the opportunity to tackle different challenges, grow their skills, and stay at the cutting edge of real-time 3D technology using Unreal Engine.

Growth Through Collaboration

Our team thrives on knowledge sharing and collaborative problem-solving. You’ll work alongside experienced developers, artists, and designers who share your passion for craft and creativity, contributing to systems, tools, and content that help shape the games we help build.

Built to Help You Thrive

We want everyone at Prismatic Studios to feel supported, challenged, and inspired. Whether you’re honing your craft, exploring new areas of development, or stepping into leadership, we’re here to help you grow. We invest in our people because your success is part of what makes our studio thrive.

We Currently Have No Open Positions

Full-Time Contract
Remote or On-Site in Auckland, New Zealand

Technical Animator (Chinese Language Proficiency)

Prismatic Studios is seeking a Technical Animator with strong Unreal Engine experience, capable of both creating high-quality animations and supporting the technical pipeline that brings them into the game.

Full-Time Contract
REMOTE or On-Site in Auckland, New Zealand

Animation Technical Artist

As an Animation Technical Artist at Prismatic Studios, you’ll build and optimise UE5 animation systems, create and maintain 3C state machines and blueprints, integrate features like motion blending and footstep sync, and collaborate with animators, engineers, and designers to deliver responsive, polished character animations.

Job Description

Prismatic Studios is seeking a Technical Animator with strong Unreal Engine experience, capable of both creating high-quality animations and supporting the technical pipeline that brings them into the game. This role balances hands-on animation work with tool usage, workflow optimisation, and asset organisation. You’ll contribute directly to animation content while also ensuring the pipeline around it remains efficient, stable, and scalable.

The ideal candidate is someone who enjoys both sides of animation development: crafting animations and building the systems and workflows that support them.

This role requires Chinese language proficiency, as you will collaborate closely with international teams and external partners where Chinese is the primary language of communication. Strong English communication skills are also required.

The position is a full-time on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Key Responsibilities
  • Build and maintain Unreal Engine animation systems including Control Rigs, Animation Blueprints, retargeting setups, and blendspaces.
  • Optimise and maintain animation workflows between DCC tools and Unreal Engine.
  • Optimise animation assets for performance, consistency, and runtime efficiency.
  • Create high-quality character animations for use in gameplay.
  • Use and support animation-related tools, scripts, and pipelines to improve production efficiency.
  • Troubleshoot animation, rigging, or pipeline issues across both DCC and engine environments.
  • Drive the development of testing workflows and debugging tools for animations, supporting rapid iteration and system debugging.
Job Requirements
  • Chinese language proficiency is required.
  • 2+ years of experience in animation/technical art in the games industry, with at least one completed game project.
  • Strong understanding of animation principles with the ability to create polished character or creature animations.
  • Proficiency with animation DCC tools such as MotionBuilder or Maya, including experience in motion capture data editing and secondary creation workflows.
  • Hands-on experience with Unreal Engine’s animation tools, including Control Rig, Animation Blueprints, Layered Blend, Retargeting, Aim Offset, etc.
  • Solid understanding of skeleton hierarchies, rigging fundamentals, and animation data structures.
  • Excellent communication skills to collaborate effectively with animation, engineering, and design teams.
  • Familiarity with animation and rigging workflows, with an understanding of how character assets integrate into animation pipelines.
  • Good communication skills that support an open and enthusiastic working environment.
  • Self-driven with a strong sense of quality and an eye for detail.

Additional Valuable Skills:

  • Experience using Houdini for procedural game workflows such as environment generation, motion processing, simulation-driven tools, or pipeline development.
  • Experience developing or using debugging tools and animation testing environments.
  • Familiarity with project management tools (e.g., Jira, TAPD, ClickUp).
  • Experience in cross-border or cross-time-zone collaboration.
Job Description

Prismatic Studios is seeking a technically-minded Animation Technical Artist (Animation TA) with a strong foundation in animation systems, gameplay integration, and technical problem-solving. In this role, you’ll contribute directly to the creation and integration of 3C (Character, Camera, Control) animation systems, while also supporting debugging, pipeline development, and production standards. You’ll collaborate closely with animators, engineers, and designers to ensure animations are responsive, consistent, and optimised for gameplay.

This position is ideal for someone who enjoys bridging the gap between animation and gameplay, thrives on solving technical challenges, and takes ownership of animation pipelines from state machine setup to feature integration and debugging.

The position is a full-time contract role. This is preferably an on-site position for a studio in Auckland, New Zealand. However, we may be able to support remote work for the right candidate. Please note, that you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Key Responsibilities
  • Build, maintain, and optimise animation state machines and blueprints in UE5, ensuring logic is clear, manageable, and efficient.
  • Work alongside programmers and animators to define asset structures and production standards for 3C actions, including action matching, footstep synchronisation, and motion blending.
  • Collaborate with game designers to establish response timing and feedback standards, improving player control and animation consistency.
  • Drive the development of testing workflows and debugging tools for animations, supporting rapid iteration and system debugging.
Job Requirements
  • 2+ years of experience in animation/technical art in the games industry, with at least one completed game project.
  • Familiarity with 3C design principles and animation requirements in third-person shooter and action games, with an understanding of the importance of consistency between animations and programming pipelines.
  • Proficiency with tools such as MotionBuilder or Maya, including experience in motion capture data editing and secondary creation workflows.
  • Hands-on experience with UE5 animation systems (State Machine, Layered Blend, Aim Offset, Animation Montage, etc.).
  • Excellent communication skills to collaborate effectively with animation, engineering, and design teams.
  • Familiarity with animation and rigging workflows, with an understanding of how character assets integrate into animation pipelines.
  • Good communication skills that support an open and enthusiastic working environment.
  • Self-driven with a strong sense of quality and an eye for detail.
  • Ability to provide and receive constructive feedback.
  • Excellent time management skills.
Additional Valuable Skills
  • Experience developing or using debugging tools and animation testing environments.
  • Chinese language proficiency.
  • Familiarity with project management tools (e.g., Jira, TAPD, ClickUp).
  • Experience in cross-border or cross-time-zone collaboration.

Join the team at
Prismatic Studios

Ready to work on awesome projects together? Whether you’re building gameplay systems, designing tools, or bringing worlds to life, we’re always on the lookout for passionate creatives to join our team.