Unlock Your Potential at Prismatic Studios
Join a passionate team of creators shaping the future of interactive technology.
Why Work With Us
At Prismatic Studios, we’re passionate about pushing the boundaries of real-time 3D technology, creating innovative solutions that have a global impact. We are based in Auckland, New Zealand, but for some positions, we may be open to remote candidates. With a culture that values creativity, collaboration, and growth, we’re committed to supporting our team members in advancing their careers.
If you’re eager to bring your expertise to cutting-edge projects and thrive in the world of Unreal Engine, we’d love to hear from you.

Innovation at the Forefront

Growth Through Collaboration

Impact Across Industries
Join a studio that’s making waves in the real-time 3D space. Based in New Zealand but with a global reach, you’ll be part of projects that demonstrate the versatile power of Unreal Engine technology across industries.
We Currently Have No Open Positions
On-Site in Auckland, New Zealand
Work directly with our clients’ Project Management team, overseeing the quality of outsourced character assets while also contributing to the character creation process. You will ensure that character models, textures, and related assets meet artistic and technical standards.
On-Site in Auckland, New Zealand
Create visually compelling environments, characters, and assets that align with the artistic vision of our client’s projects. Work closely with other designers, programmers, and artists to ensure high-quality game visuals while maintaining consistency across all assets.
3D Character Artist
As a 3D Character Artist at Prismatic Studios, you will work directly with our clients’ Project Management team, overseeing the quality of outsourced character assets while also contributing to the character creation process. You will ensure that character models, textures, and related assets meet artistic and technical standards. Additionally, this role involves reviewing, providing feedback, and refining outsourced assets, requiring strong artistic skills, technical proficiency, and the ability to manage external vendors effectively.
Note: This role requires Chinese language proficiency.
The position is a full-time contract role. This is an onsite position for a studio in Auckland, New Zealand. Please note, that you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Create high-quality character assets (models, textures, and materials) that align with project requirements and artistic direction.
- Ensure technical compatibility of character assets within Unreal Engine, optimising models for performance while maintaining visual fidelity.
- Debug character-related effects and assets, working closely with Technical Artists and engineering teams to resolve issues related to shading, rendering, and animation.
- Collaborate with designers, animators, and other teams to ensure character assets function correctly within gameplay and cinematics.
- Review and provide detailed feedback on outsourced character assets, ensuring they meet quality and technical standards before integration.
- Chinese language proficiency is required to facilitate communication with external vendors and international teams.
- Proficiency in Maya for modeling, UV mapping, and preparing character assets for production.
- Proficiency in Substance Painter for creating high-quality character textures.
- Experience with Unreal Engine (UE) for implementing, optimising, and troubleshooting character-related assets, including shaders, materials, and rig compatibility.
- Solid understanding of art fundamentals, including anatomy, form, proportion, silhouette, and material definition, ensuring visually compelling character designs.
- Proficiency in the PBR workflow, with a strong grasp of real-time rendering techniques and best practices for optimising character assets.
- Familiarity with animation and rigging workflows, understanding how character assets integrate into animation pipelines to avoid common technical issues.
- Good communication skills that support an open and enthusiastic working environment.
- Self-driven with a strong sense of quality and an eye for detail.
- Ability to provide and receive constructive feedback.
- Excellent time management skills.
- Proven experience managing external vendors, with the ability to review outsourced assets, provide clear feedback, and ensure quality standards are met.
- Familiarity with project management tools (e.g., Jira, TAPD, ClickUp).
- Experience in cross-border or cross-time-zone collaboration.
2D Game Artist
As a 2D Game Artist at Prismatic Studios, you will be responsible for creating visually compelling environments, characters, and assets that align with the artistic vision of our client’s projects. You will work closely with other designers, programmers, and artists to ensure high-quality game visuals while maintaining consistency across all assets. If you are passionate about creating stunning 2D artwork and contributing to innovative game experiences, we want to hear from you.
The position is a part-time contract role (roughly 20 hours per week), with the possibility of moving to a full-time role in the future. This is an on-site position for a studio in Auckland, New Zealand. Please note, that you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Conceptualise and design environments, characters, and props, proposing innovative design ideas and creative solutions.
- Collaborate with game designers and programmers to ensure art assets align with gameplay and technical constraints.
- Maintain and update our client’s game asset library, ensuring stylistic consistency across all game materials.
- Refine and optimise artwork based on feedback to meet the visual and technical standards of the project.
- Stay up to date with industry trends, tools, and techniques, continuously improving personal skills, creative standards and efficiency.
- Game Art Portfolio Submission Required – Demonstrating a strong artistic style and technical ability in 2D game art.
- Bachelor’s degree in Fine Arts, Game Art, Design, or a related field (or equivalent experience).
- 3+ years of experience in 2D game art, preferably with experience in 2D RPG games.
- Proficiency with game engines, e.g Unity/Unreal Engine.
- Expertise in Photoshop, Adobe Illustrator, and other graphic design tools.
- Strong understanding of composition, color theory, lighting, and perspective to create visually appealing and immersive visuals.
- Excellent communication and teamwork skills, able to work effectively in a fast-paced, collaborative environment.
- Self-driven with a strong sense of quality and an eye for detail.
- Ability to provide and receive constructive feedback.
- Proficiency in verbal and written English.
- Excellent time management skills.
- Chinese language proficiency.
- Familiarity with project management tools (e.g., Jira, TAPD, ClickUp).
- Experience in cross-border or cross-time-zone collaboration.