Unlock Your Potential at Prismatic Studios
Join a passionate team of creators shaping the future of interactive technology.
Why Work With Us
At Prismatic Studios, we’re passionate about pushing the boundaries of real-time 3D technology, creating innovative solutions that have a global impact. We are based in Auckland, New Zealand, but for some positions, we may be open to remote candidates. With a culture that values creativity, collaboration, and growth, we’re committed to supporting our team members in advancing their careers.
If you’re eager to bring your expertise to cutting-edge projects and thrive in the world of Unreal Engine, we’d love to hear from you.
Innovation at the Forefront
At Prismatic Studios, we partner with teams around the world to support development across a wide range of projects. As a co-development studio, we work on diverse games and systems, giving our team the opportunity to tackle different challenges, grow their skills, and stay at the cutting edge of real-time 3D technology using Unreal Engine.
Growth Through Collaboration
Our team thrives on knowledge sharing and collaborative problem-solving. You’ll work alongside experienced developers, artists, and designers who share your passion for craft and creativity, contributing to systems, tools, and content that help shape the games we help build.
Built to Help You Thrive
We want everyone at Prismatic Studios to feel supported, challenged, and inspired. Whether you’re honing your craft, exploring new areas of development, or stepping into leadership, we’re here to help you grow. We invest in our people because your success is part of what makes our studio thrive.
We Currently Have No Open Positions
Full-Time Contract
Remote or On-Site in Auckland, New Zealand
Full-Time Contract
On-Site in Auckland, New Zealand
As a Game Designer at Prismatic Studios, you will design and deliver gameplay systems, mechanics, and content across our clients’ projects. You will work closely with design leads, engineers, artists, and production to take features from concept through to implementation.
Full-Time Contract
On-Site in Auckland, New Zealand
As a Senior 3D Artist at Prismatic Studios, you will lead the creation and delivery of high-quality 3D assets across a range of client projects. You will work closely with art leads, designers, engineers, and production to ensure assets meet both visual and technical requirements.
Technical Animator (Chinese Language Proficiency)
Prismatic Studios is seeking a Technical Animator with strong Unreal Engine experience, capable of both creating high-quality animations and supporting the technical pipeline that brings them into the game. This role balances hands-on animation work with tool usage, workflow optimisation, and asset organisation. You’ll contribute directly to animation content while also ensuring the pipeline around it remains efficient, stable, and scalable.
The ideal candidate is someone who enjoys both sides of animation development: crafting animations and building the systems and workflows that support them.
This role requires Chinese language proficiency, as you will collaborate closely with international teams and external partners where Chinese is the primary language of communication. Strong English communication skills are also required.
The position is a full-time on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Build and maintain Unreal Engine animation systems including Control Rigs, Animation Blueprints, retargeting setups, and blendspaces.
- Optimise and maintain animation workflows between DCC tools and Unreal Engine.
- Optimise animation assets for performance, consistency, and runtime efficiency.
- Create high-quality character animations for use in gameplay.
- Use and support animation-related tools, scripts, and pipelines to improve production efficiency.
- Troubleshoot animation, rigging, or pipeline issues across both DCC and engine environments.
- Drive the development of testing workflows and debugging tools for animations, supporting rapid iteration and system debugging.
- Chinese language proficiency is required.
- 2+ years of experience in animation/technical art in the games industry, with at least one completed game project.
- Strong understanding of animation principles with the ability to create polished character or creature animations.
- Proficiency with animation DCC tools such as MotionBuilder or Maya, including experience in motion capture data editing and secondary creation workflows.
- Hands-on experience with Unreal Engine’s animation tools, including Control Rig, Animation Blueprints, Layered Blend, Retargeting, Aim Offset, etc.
- Solid understanding of skeleton hierarchies, rigging fundamentals, and animation data structures.
- Excellent communication skills to collaborate effectively with animation, engineering, and design teams.
- Familiarity with animation and rigging workflows, with an understanding of how character assets integrate into animation pipelines.
- Good communication skills that support an open and enthusiastic working environment.
- Self-driven with a strong sense of quality and an eye for detail.
Additional Valuable Skills:
- Experience using Houdini for procedural game workflows such as environment generation, motion processing, simulation-driven tools, or pipeline development.
- Experience developing or using debugging tools and animation testing environments.
- Familiarity with project management tools (e.g., Jira, TAPD, ClickUp).
- Experience in cross-border or cross-time-zone collaboration.
Game Designer
As a Game Designer at Prismatic Studios, you will design and deliver gameplay systems, mechanics, and content across our clients’ projects. You will work closely with design leads, engineers, artists, and production to take features from concept through to implementation.
You will be responsible for owning design work end-to-end, producing clear documentation, conducting competitor analysis and iterating on designs based on playtesting and team feedback. This role will contribute to client R&D projects, where you will help prototype early designs, explore new mechanics, and validate concepts early in development. This includes working in fast, iterative cycles to test ideas and provide clear design direction based on playtesting.
The position is a full-time on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Design, own, and implement gameplay systems, mechanics, and level content across client projects, collaborating closely with Art, Engineering, and Production teams.
- Translate high-level creative direction into clear, actionable designs.
- Produce and maintain high-quality design documentation (GDDs, feature specs, and supporting materials).
- Lead playtesting and balance reviews for your features, translating feedback into clear insights and actionable iteration plans.
- Conduct in-depth competitor analysis and gameplay research. Keep up with gaming industry trends by playing and deeply analysing competitors’ games.
- Collaborate with production to support planning, scoping, and task tracking, proactively identifying development risks and dependencies.
- Contribute to R&D initiatives, exploring and validating new tools, workflows, and design approaches to improve studio capability.
- Collaborate closely with other disciplines and with external stakeholders.
- Provide guidance and mentorship to junior designers where appropriate, supporting their growth and development.
- 3+ years of experience as a Game Designer (or equivalent), with shipped titles or meaningful contributions to commercial game projects.
- Strong understanding of gameplay systems, player experience, and game feel, with the ability to design engaging and well-balanced core loops.
- Ability to take ownership of features and deliver them end-to-end.
- Excellent analytical and problem-solving skills, with the ability to break down complex systems and communicate solutions clearly.
- Strong written and verbal communication skills, with experience creating clear, structured design documentation.
- Proficiency in Microsoft Office (Excel, Word, PowerPoint) and experience with design/ideation tools (Figma, Miro, XMind, Visio).
- Experience working with project management and collaboration tools such as Jira, Confluence, and version control systems (e.g. Git).
- Solid understanding of game development pipelines and cross-discipline workflows.
- Hands-on experience with industry-standard game engines such as Unity or Unreal Engine.
- Self-driven, reliable, and comfortable working in fast-paced, collaborative environments.
Additional Valuable Skills:
- Chinese language proficiency. As we work closely with international teams, Chinese language proficiency is very valuable.
- A portfolio showcasing shipped work, prototypes, or high-quality personal projects.
Senior 3D Artist
As a Senior 3D Artist at Prismatic Studios, you will lead the creation and delivery of high-quality 3D assets across a range of client projects. You will work closely with art leads, designers, engineers, and production to ensure assets meet both visual and technical requirements.
You will be responsible for owning the entire creation process of 3D assets, from modelling and texturing through to implementation in-engine. This includes ensuring assets are optimised for real-time performance, technically sound, and aligned with project art direction. The role requires someone who can work independently, solve problems proactively, and maintain a high bar for quality.
You will be contributing to client R&D projects, where you will help prototype visual styles, develop pipelines, and validate asset workflows within Unreal Engine. This includes exploring new workflows and establishing best practices for production. You will play a key role in maintaining and improving art standards and workflows, and will provide guidance and feedback to other artists where needed.
The position is a full-time on-site contract role based in Auckland, New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Create high-quality 3D assets, including modelling, UV mapping, and texturing, suitable for real-time use.
- Own assets end-to-end, from initial brief through to final implementation in Unreal Engine.
- Implement and validate assets in Unreal Engine, including materials, shaders, LODs, and performance optimisation.
- Ensure all assets meet technical requirements and performance budgets across target platforms.
- Work closely with designers, engineers, and production to ensure assets integrate correctly within gameplay systems and pipelines.
- Review and provide feedback on 3D assets from other team members.
- Identify and resolve technical or pipeline issues related to asset creation and integration.
- Contribute to the development and documentation of art pipelines, workflows, and best practices.
- Support R&D work by prototyping assets, testing workflows, and helping define visual and technical standards.
- Provide guidance and mentorship to other artists where required.
- 5+ years of experience as a 3D Artist, with shipped titles or significant contributions to commercial or high-quality projects.
- Strong proficiency in Maya for modelling, UV mapping, and preparing assets for production.
- Strong proficiency in Substance Painter for creating high-quality textures.
- Experience working in Unreal Engine, including implementing assets, setting up materials, and troubleshooting issues.
- Solid understanding of 3D art fundamentals, including form, proportion, composition, and lighting.
- Strong understanding of PBR workflows and real-time rendering constraints.
- Experience optimising assets for performance, including LODs, draw calls, and memory usage.
- Ability to identify and solve technical issues related to asset creation and integration.
- Strong communication skills and ability to work effectively in cross-disciplinary production teams.
- Self-driven and reliable, with the ability to manage your own workload and deliver to deadlines.
Education Background:
- A relevant qualification in 3D Art, Animation, Game Development, or equivalent experience.
Additional Valuable Skills:
- Chinese language proficiency. As we work closely with international teams, Chinese language proficiency is very valuable.
- A strong portfolio demonstrating high-quality real-time assets.
- Familiarity with rigging, animation, or technical art workflows.