Unlock Your Potential at Prismatic Studios
Join a passionate team of creators shaping the future of interactive technology.
Why Work With Us
At Prismatic Studios, we’re passionate about pushing the boundaries of real-time 3D technology, creating innovative solutions that have a global impact. We are based in Auckland, New Zealand, but for some positions, we may be open to remote candidates. With a culture that values creativity, collaboration, and growth, we’re committed to supporting our team members in advancing their careers.
If you’re eager to bring your expertise to cutting-edge projects and thrive in the world of Unreal Engine, we’d love to hear from you.

Innovation at the Forefront

Growth Through Collaboration

Impact Across Industries
Join a studio that’s making waves in the real-time 3D space. Based in New Zealand but with a global reach, you’ll be part of projects that demonstrate the versatile power of Unreal Engine technology across industries.
We Currently Have No Open Positions
On-Site in Auckland, New Zealand
3D Character Artist
Work directly with our clients’ Project Management team, overseeing the quality of outsourced character assets while also contributing to the character creation process. You will ensure that character models, textures, and related assets meet artistic and technical standards.
On-Site in Auckland, New Zealand
for Lighting
3D Character Artist
As a 3D Character Artist at Prismatic Studios, you will work directly with our clients’ Project Management team, overseeing the quality of outsourced character assets while also contributing to the character creation process. You will ensure that character models, textures, and related assets meet artistic and technical standards. Additionally, this role involves reviewing, providing feedback, and refining outsourced assets, requiring strong artistic skills, technical proficiency, and the ability to manage external vendors effectively.
Note: This role requires Chinese language proficiency.
The position is a full-time contract role. This is an onsite position for a studio in Auckland, New Zealand. Please note, that you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Create high-quality character assets (models, textures, and materials) that align with project requirements and artistic direction.
- Ensure technical compatibility of character assets within Unreal Engine, optimising models for performance while maintaining visual fidelity.
- Debug character-related effects and assets, working closely with Technical Artists and engineering teams to resolve issues related to shading, rendering, and animation.
- Collaborate with designers, animators, and other teams to ensure character assets function correctly within gameplay and cinematics.
- Review and provide detailed feedback on outsourced character assets, ensuring they meet quality and technical standards before integration.
- Chinese language proficiency is required to facilitate communication with external vendors and international teams.
- Proficiency in Maya for modeling, UV mapping, and preparing character assets for production.
- Proficiency in Substance Painter for creating high-quality character textures.
- Experience with Unreal Engine (UE) for implementing, optimising, and troubleshooting character-related assets, including shaders, materials, and rig compatibility.
- Solid understanding of art fundamentals, including anatomy, form, proportion, silhouette, and material definition, ensuring visually compelling character designs.
- Proficiency in the PBR workflow, with a strong grasp of real-time rendering techniques and best practices for optimising character assets.
- Familiarity with animation and rigging workflows, understanding how character assets integrate into animation pipelines to avoid common technical issues.
- Good communication skills that support an open and enthusiastic working environment.
- Self-driven with a strong sense of quality and an eye for detail.
- Ability to provide and receive constructive feedback.
- Excellent time management skills.
- Proven experience managing external vendors, with the ability to review outsourced assets, provide clear feedback, and ensure quality standards are met.
- Familiarity with project management tools (e.g., Jira, TAPD, ClickUp).
- Experience in cross-border or cross-time-zone collaboration.
Art Production Manager (Lighting)
As an Art Production Manager for Lighting at Prismatic Studios, you will guide the creation and refinement of internal lighting tools and workflows, ensuring they meet both artistic and technical requirements. In this role, you will work closely with lighting artists, technical teams, and production leads to analyse and enhance lighting solutions used throughout the studio. You will provide expert feedback at key project milestones, evaluating tools and processes from a lighting artist’s perspective to drive visual quality and efficiency.
Your deep understanding of lighting techniques, engine rendering workflows, and market tools will be essential in shaping the studio’s lighting pipelines. By performing competitor analysis and identifying opportunities for innovation, you will help the team stay ahead of industry trends and deliver visually stunning and performant scenes.
The position is a full-time contract role. This is an onsite position for a studio in Auckland, New Zealand. Please note, that you must have the right to work in New Zealand to be eligible for this position.
We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.
- Collaborate with teams to develop and refine internal lighting tools and workflows, ensuring they meet the technical and artistic needs of lighting artists.
- Provide expert feedback at the end of each milestone, evaluating workflows and tools from an artist’s perspective.
- Conduct competitor and landscape analysis to evaluate existing lighting tools and identify opportunities for improvement and innovation.
- Oversee the implementation of lighting construction and application within game engines, ensuring adherence to best practices and performance benchmarks.
- Serve as the bridge between art, design, and production teams to ensure seamless communication and alignment on project goals.
- Regularly track and report on production progress, identifying and mitigating potential bottlenecks or risks.
- Stay up to date with industry trends, emerging technologies, and best practices in game engine lighting.
- Develop comprehensive product documentation, including requirement specifications, manuals, and other supporting materials.
- 3+ years of relevant work experience, including participation in at least one game development project.
- Proven experience in game development with expertise in lighting workflows, global illumination, exposure principles, and GPU operations, including their impact on visual quality and performance optimisation.
- Strong knowledge of PBR rendering and the role of lighting in both linear and open-world game environments, including experience with shadowing, texture UV mapping, and lighting setups.
- Proficiency in 3D software and game engines like Unreal Engine and Unity, with a strong grasp of rendering and lighting principles.
- Solid understanding of game production processes, including applying lighting to enhance game scenes and character visuals.
- Demonstrated ability to manage and prioritise multiple deadlines in a fast-paced production environment, while collaborating with cross-functional teams and providing clear direction and feedback to art teams.
- Expertise in documentation and prototyping tools such as Word, Excel, Figma, Confluence, and Miro.
- Good communication skills that support an open and enthusiastic working environment.
Self-driven with a strong sense of quality and an eye for detail. - Ability to provide and receive constructive feedback.
- Proficiency in verbal and written English.
- Excellent time management skills.
- Hands-on experience with mainstream engines (e.g., Unreal Engine, Unity) or 3D modelling tools like Maya or 3ds Max.
- Familiarity with project management tools (e.g., Jira, TAPD, ClickUp).
- Experience in cross-border or cross-time-zone collaboration.
- Background in software development projects.