World Space Widgets
Crystal-clear world space UI for your Unreal Engine games.
Case Study
We solved common widget component problems in Unreal Engine.
Widget Components in Unreal Engine are the traditional way of having a piece of UI exist in world space. However, they face significant limitations: they’re affected by scene lighting and post process volumes, and can easily become pixelated, which affects legibility.
We made UI in world space simple and powerful.
World Space Widgets, our best-selling marketplace plugin, tracks traditional UMG widgets to world space positions. A number of included features make this plugin extremely usable straight out of the box, including the ability to clamp the widget to the viewport, add world space and screen space offsets, apply distance-based scaling and fading to the widget, and have the widget be occluded by objects in the scene to improve the immersion of the widget being in the scene.
World Space Widgets isn’t just popular with other Unreal Engine users, we consistently make use of it on our own projects.
Key Features
Performant UMG widgets tracked to a world space location, or Actor location.
All logic is performed in C++ parent classes, with no need for UI programmers or artists to change their workflow.
UMG based solution allows for consistent visuals independent of any post process volumes of lighting settings in the scene.